luis is a co-founder and social software architect at SyndeoLabs, and a director at Exist Global. he likes building small web toys a whole lot. More ...

quick links to the good stuff

  • 25 First Dates 25 May 2009
  • True Crime: Confessions of a Criminal Mastermind 17 Feb 2009
  • Finding Your Soul Mate: A Statistical Analysis 27 Jan 2009
  • Sex and Schrodinger's Cat 07 January 2009
  • An Extended Rant on Heroes 26 September 2008
  • Zero Barrier 05 May 2008
  • Sweatshop Blogging Economics 08 April 2008
  • The Doomsday Singularity 25 February 2008
  • Piracy and Its Impact on Philippine Music 21 January 2008
  • The Manila Pen-etration by the Hotelier Antonio Trillanes 29 November 2007
  • Journey of a Thousand Heroes 17 December 2006
  • Shake, Rattle & LOL 30 December 2005

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    guttervomit

    • 2

      An Extended Rant on Heroes

      26 Sep 2008

      The third season of the hugely popular show Heroes kicked off two days ago, much to my chagrin. I was mildly interested in this show back in 2006, mostly because I’m a big comic fan and it seemed like the producers had something better than Mutant X in mind. (See, that was my first mistake right there – thinking that this show about superheroes was targeted at comic fans.) There were some interesting reveals during the start of the first season of this show – Hiro’s chrono-kinetic ability was an interesting (although inconsistently applied) plot device, as was Peter power-mimickry. It had potential certainly, and I’ve faithfully watched each episode since s01e01 hoping to see it finally make something of itself.

      Of course, as time went on, it became more and more obvious that the people writing this show were not really comicbook guys themselves. I know that comic veteran Jeph Loeb was involved at some point, but honestly it’s hard to see any of his influence in any of the corner-painting shenanigans that was the second – and now third – season of this show.

      I have A Couple of Issues with Heroes, and I will attempt to expound on them without actually spoiling any plot points.

      The first one is purely stylistic. Heroes has all the tongue-in-cheek dramatics, hokey dialogue and wooden characters of your average comic book (which is forgivable given its target audience), but it’s also such a cliffhanger-whore that it has become more of an annoyance than a pleasure to watch. The general pacing of the story is so heavily skewed into 44-minute increments that with enough practice you can pretty much predict how each episode is going to end (i.e., “and then the door opens and the dude who was dead last episode steps through and smiles!”) Now, I understand that this show needs ratings just like any other series, but there’s something to be said for moderation. Pull your signature trick too often and eventually people get sick of it, you know?

      The second one is logical. Remember when I said that the show’s main writers probably aren’t comic guys? The reason why I know this is because no serious comic writer would ever have backed an extended story where you have both time-travellers and unkillables mixing it up. (And not just any “unkillables” either; unkillables who can make other previously-killable characters unkillable!) Why? Because comics at their core are essentially scenario stories, i.e., you give your heroes a problem, and the rest of the story is them solving it. The issue with time-travellers and unkillables is that you will quickly find that there are very few problems that you can throw at them that would have any kind of impact, because they are inherently built to cheat. There is no penalty for them screwing things up, so the whole scenario becomes pointless. And if your readers are paying attention, they will start to ask questions like, “Well, why didn’t he just go back in time and kill that dude when he was still in his mother’s womb?” or “But if he can’t die, then why is he allowing himself to be threatened?” or “Why is this unkillable time-traveller bothering to fight this other time-traveller when he could just skip backwards in time a few minutes and pull off this heist while the other one isn’t there yet?”

      Left unchecked, the time-traveller character will transform your story into one that is wrapped almost completely around time travel, because the only interesting thing about time-travel is when you use it to open up alternate timelines all over the place (think Back to the Future, or countless story arcs in the X-men comics). This is essentially what’s going on in Heroes now, all because you’ve got a handfu of characters whose very nature change the rules of your story, and trivializes all of the other characters’ abilities.

      If you look at mainstream comics these days, you will be hard-pressed to find any regularly recurring characters that are time-travellers or unkillables, because they make for boring, repetitive stories. Think about it: how many times over the past 3 dozen Heroes episodes has someone gone to, or come back from, a horrific, post-apocalyptic future? It’s about the only feasible plot that this show can throw at its time-travelling, unkillable characters, and it looks like Season 3 is more of the same.

      Posted in Uncategorized | 2 Comments »

    • 3

      Mechanical Plurk

      10 Sep 2008

      Just got another web toy — Mechanical Plurk — up and running today, after a couple of false starts yesterday. The idea for this was first posited by Jason two weeks ago, as an experiment using the Mechanize Ruby gem to automate posting on Plurk. Because Plurk still doesn’t have a web service, you’re pretty much reduced to scripting browser-actions to enter text and submit forms. It’s a bit low-rent, but at least it works. I’m particularly proud of the double entendre name for this product; it’s a play on Amazon’s Mechanical Turk service, and the fact that we’re using Mechanize to machine-post on Plurk.

      If anyone’s wondering why we bothered to build something like this when there are sites like Ping.fm that can do the same thing, it’s mostly because I want to be able to use the interfaces that I like (e.g., Twitteriffic or SMS), and not have to contend with another site’s controls. Mechanical Plurk is an agnostic solution, so to speak, because it doesn’t force you to change your behaviour. You sign up once, and never have to go back to the site again.

      [ UPDATE: That's the theory anyway. At the moment, we've been having trouble getting MechanicalPlurk to operate consistently for more than a few hours at a time. This is rather quickly becoming an object lesson in why you usually wait for a proper API before doing this sort of thing. ]

      Posted in Uncategorized | 3 Comments »

     

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    Guttervomit v3 went online in January, 2008. It uses Wordpress for publishing, and was built largely with Adobe Illustrator and Textmate. Logotype and navigation is set with Interstate.